![]() ![]() By this point in the battle, every extra round drastically increases the chances of losing one or more Heroes. When the Seething Sigh's HP is within range for your party to finish it off, go all-out to kill it before it can fire off another Sundering Exhalation. Let your damage-over-time effects do most of the heavy lifting while you focus on survival and debuffing. ![]() The Seething Sigh's damage capacity far outstrips your own, so once you reach this point of the fight it's a race to the finish line. Limit your healing to just keeping Heroes out of Death's Door. In these situations, try to Blind the Seething Sigh while putting as much damage on it as possible. Each round, you'll need to assess whether you can stop the attack altogether, or if you'll need to be satisfied with simply blunting it or taking it on the chin. Once the Seething Sigh starts using Deep Breath, it will become much, much harder to prevent Sundering Exhalation. Since the party needs to split their attention, this is the most efficient way to wear down the boss's HP. The Runaway's Firestarter can be used to enhance a multi-target attack to inflict Burn.įor the first half of the fight, focus on removing Breath Tokens with targeted attacks on the lungs while placing Burn, Bleed, and Blight on the Seething Sigh as much as you can. The Flagellant's Acid Rain and Plague Doctor's Plague Grenade can both damage the rear lung while applying Blight to the Sigh. ![]()
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